December 7, 2011

Video from the recent Design Management Institute conference, Design at Scale (of which I was co-chair.) My colleagues, Brian Quinn and Ryan Pikkel were on the hook to unveil the latest version of Doblin’s iconic framework, the Ten Types of Innovation. As you can see in the film, they did a great job of explaining why the Ten Types provide a really useful way to start thinking about the innovation process.

November 2, 2011
20 Ways to Protect and Nurture Design

Lorna Ross is the design manager at Mayo Clinic’s Center for Innovation. She gave an insight into running a small design team within a very large organization (one dominated by clinicians and physicians, to boot) at the recent Design at Scale conference. She concluded with 11 ways she thinks about protecting and nurturing design, culled from a longer list of 20 ideas. She shared that longer list with me, and I in turn share it with you here. It contains some gems applicable in disciplines way beyond design:

  1. Move beyond needing to be understood. Focus on being valued.
  2. Do not react to every situation. By allowing the dynamics to play out there is deeper learning. Designers self regulate through experience.
  3. There is a thin line between being understood and being irrelevant. (If busy people have to validate you they will opt to ignore you instead and move on.)
  4. Get your team comfortable with discomfort.
  5. You may want to direct the work but your team may need you more as a decoy. Go where the need is greatest.
  6. Make every team member feel empowered, trusted, respected…. and accountable.
  7. Communicate zero tolerance for liabilities. One dysfunctional person can bring down your whole team, and you.
  8. Never make excuses for your team. You will be seen as biased.
  9. Make difficult and unpopular decisions with the same confidence and conviction that you make the easy ones.
  10. Do not get too wrapped up in being liked by your team. They need you less as a friend and more as a leader.
  11. Examine your own prejudices.
  12. Scare everyone you hire. Carefully design the most effective interview process to really know who you are bringing onto your team.
  13. Pay close attention to feedback and always be seen to value it.
  14. Choose your battles. Know what you can affect and what you cannot.
  15. The almost toxic levels of adrenaline needed to function in “hostile” or chaotic environments can tip a team into :battle mode” where there can be considerable collateral damage.  It is your job to watch for this and interrupt it very carefully.
  16. In a conservative culture, passion, determination and conviction can often be perceived as arrogance. Humility is a skill that you and your team need to master.
  17. Value integrity and honest above everything else. Trust amongst the group is critical.
  18. Learn to function without praise or validation. Not because you don’t deserve it but because it may never come. Determine and declare your own success metrics.
  19. Never wait to be surprised by feedback. Seek it out.
  20. Never gossip. It’s a luxury you cannot afford.

October 31, 2011
One of the things I love so much about design is its magpie nature and ability of its practitioners to take inspiration from the most unexpected places. That’s why I was excited that, along with all the design world gurus, we were able to include more left-field, speakers at Design at Scale. Christopher Robbins was one of them. A public artist, Robbins became disillusioned with the official world of international development and channeled this frustration into an ongoing series of compelling projects and experiments. Misguided Machines, for example, are machines he built whose goals are totally misplaced: “All they really succeed in doing is show how little they understand about the world in which they live.”
Robbins is also a member of the collective, Ghana Think Tank, a network of think tanks looking to solve local problems in the “developed world” by seeking solution from those elsewhere, a neat inversion of the usual development equation. What I particularly loved about these thought-provoking projects was their supporting philosophy. As the collective writes, some of the projects have been successful, “but others have created intensely awkward situations.” Let’s face it, learning how to process such moments effectively is a key skill for anyone looking to foster change or innovation. 
[Photo c/o DMI.]

One of the things I love so much about design is its magpie nature and ability of its practitioners to take inspiration from the most unexpected places. That’s why I was excited that, along with all the design world gurus, we were able to include more left-field, speakers at Design at Scale. Christopher Robbins was one of them. A public artist, Robbins became disillusioned with the official world of international development and channeled this frustration into an ongoing series of compelling projects and experiments. Misguided Machines, for example, are machines he built whose goals are totally misplaced: “All they really succeed in doing is show how little they understand about the world in which they live.”

Robbins is also a member of the collective, Ghana Think Tank, a network of think tanks looking to solve local problems in the “developed world” by seeking solution from those elsewhere, a neat inversion of the usual development equation. What I particularly loved about these thought-provoking projects was their supporting philosophy. As the collective writes, some of the projects have been successful, “but others have created intensely awkward situations.” Let’s face it, learning how to process such moments effectively is a key skill for anyone looking to foster change or innovation. 

[Photo c/o DMI.]

October 31, 2011
My Doblin colleagues, Brian Quinn (left) and Ryan Pikkel also presented at Design at Scale, showing an updated version of the Ten Types of Innovation to an appreciative audience. I have been working on this project since I joined Doblin a year ago, and it was interesting and affirming to see how well the new framework resonated. Quinn and Pikkel were also thoughtful about the continued disconnect between management philosophies of design and, well, management, a topic that I’ve been interested in since my days at BusinessWeek. 
Perhaps the most powerful takeaway for me was their reminder that good design is important but on its own is not enough to guarantee success. They compared the fortunes of the Flip camera, an object that went from much lauded innovation darling to “former product” in the space of four years, with Amazon’s Kindle, a product whose design was widely derided when it first came out which nonetheless forms an integral part of the company’s platform.
A useful reminder that the most powerful combination of all is the union of good design and good business. Those two legs need to be equally sturdy, or you might just find yourself with a nasty limp.
[Photo c/o DMI.]

My Doblin colleagues, Brian Quinn (left) and Ryan Pikkel also presented at Design at Scale, showing an updated version of the Ten Types of Innovation to an appreciative audience. I have been working on this project since I joined Doblin a year ago, and it was interesting and affirming to see how well the new framework resonated. Quinn and Pikkel were also thoughtful about the continued disconnect between management philosophies of design and, well, management, a topic that I’ve been interested in since my days at BusinessWeek

Perhaps the most powerful takeaway for me was their reminder that good design is important but on its own is not enough to guarantee success. They compared the fortunes of the Flip camera, an object that went from much lauded innovation darling to “former product” in the space of four years, with Amazon’s Kindle, a product whose design was widely derided when it first came out which nonetheless forms an integral part of the company’s platform.

A useful reminder that the most powerful combination of all is the union of good design and good business. Those two legs need to be equally sturdy, or you might just find yourself with a nasty limp.

[Photo c/o DMI.]

October 28, 2011
One of my favorite presentations at Design at Scale was the conversation between Roo Rogers, president of Red Scout Ventures, and Cameron Tonkinwise, associate dean for sustainability at Parsons. By this point, we’d heard from a number of huge brands, including Frito-Lay, Starbucks and Coke. All of these were interesting in their own right, but at that point in the proceedings it’s safe to say I for one was feeling a little megabranded out. Rogers and Tonkinwise came to the rescue with a neat analysis of where we are in terms of defining a global “sharing” economy. Rogers is the co-author of the book What’s Mine Is Yours: The Rise of Collaborative Consumption, so knows of what he speaks, while this is also an area of passion for the supremely articulate Tonkinwise. I was hosting this session, so sadly don’t have notes on the many smart things that were said, though I was really taken with Tonkinwise’s challenge to the design community: Think about redesigning objects so they are specifically intended for shared use. As he pointed out, most of the objects that are currently used in the public sphere are lowest-common-denominator hideous, designed to survive nuclear attack but hardly to lift the soul or the spirit. Can’t designers come to our rescue? Please?
[Image c/o DMI.]

One of my favorite presentations at Design at Scale was the conversation between Roo Rogers, president of Red Scout Ventures, and Cameron Tonkinwise, associate dean for sustainability at Parsons. By this point, we’d heard from a number of huge brands, including Frito-Lay, Starbucks and Coke. All of these were interesting in their own right, but at that point in the proceedings it’s safe to say I for one was feeling a little megabranded out. Rogers and Tonkinwise came to the rescue with a neat analysis of where we are in terms of defining a global “sharing” economy. Rogers is the co-author of the book What’s Mine Is Yours: The Rise of Collaborative Consumption, so knows of what he speaks, while this is also an area of passion for the supremely articulate Tonkinwise. I was hosting this session, so sadly don’t have notes on the many smart things that were said, though I was really taken with Tonkinwise’s challenge to the design community: Think about redesigning objects so they are specifically intended for shared use. As he pointed out, most of the objects that are currently used in the public sphere are lowest-common-denominator hideous, designed to survive nuclear attack but hardly to lift the soul or the spirit. Can’t designers come to our rescue? Please?

[Image c/o DMI.]

October 28, 2011
"200 people watch us all day long. Every thing we say, every action we take is an indicator to them for how to move. So if I don’t look receptive then my team is watching and they’re not on board."

— Todd Blumenthal is SVP of Merchandising at Aéropostale, the clothing line for 15-year-olds. He presented at Design at Scale with his partner in crime and the company’s SVP of Design, Beverly House. What was so charming about their presentation was the pair’s interaction with one other. They are working at astonishing speed (they produce 15,000 individual SKUs every year and change the design of store floors every three weeks) yet they remain keenly aware that they need to collaborate and work well together in order for the process to remain on the rails. If they’re seen to be bickering and disagreeing, that attitude will filter to their teams and could become a huge problem down the line. Awareness of the human factors of business can all too often be forgotten in the push towards profits, and these two provided a heart-warming and often hilarious reminder of how much it matters.

October 28, 2011
7 Things Michael Bierut Loves About Design

Pentagram partner, Michael Bierut closed the first day of Design at Scale, and did so with mastery and aplomb. He laid out the cliches of what designers supposedly like… and then neatly shot down each one, with a series of things he actually loves. Hugely entertaining and, as with all the best presentations, also educational. Here’s a brief recap of things Bierut truly loves about design:

1. Incredibly Short [Design] Briefs
When Robert Stern became the head of Yale School of Architecture, there was panic in the halls that a new reign of fusty neoclassicism dawned. Instead, when commissioning Bierut to work on a new identity for the school, Stern simply said “I just want to surprise people.” The result: an identity which never uses the same typeface twice. The only consistency, said Bierut, is “lack of consistency.” Bold, memorable, clever.

2. Briefs that are Filled with Paradox and Internal Contradiction
Bierut trotted out some of the classic contradictory desires clients can express when trying to commission a design. They want old and new; male and female; consistent and ever-changing; timeless and surprising. “A lot of designers hear this and roll their eyes,” he said. But he gets to thinking about a way to hit both ideas. He showed work for Saks Fifth Avenue, most recently designed by Bierut’s former boss, Massimo Vignelli and which he updated to include a world of vigorous modern abstraction that also nods to the heritage of the department store. (Read Logo A-Go-Go, a NYT story from 2007 with details of the project.)

3. Working on Things I Don’t Know Anything About
Bierut told the story of working on the Harley-Davidson museum, confessing that he himself is not much of a hardcore biker, having never actually sat on a motorbike before. But rather than let this be a cause for dismay, he instead got to play the role of reluctant spouse to his partner, Jim Bieber. In the process, the museum became a destination for more than just those obsessed with every nut and bolt of the Harley machine. An important nuance here: you might not know anything about a subject, but you have to have passion for discovery. Not knowing and not caring is a recipe for disaster.

4. Working with Impossible Restrictions
This is a common theme from designers, who often recoil in horror at the nightmare of an open brief calling on them to do whatever they like. Bierut talked of the challenge of putting a sign on Renzo Piano’s building for the New York Times. Times Square isn’t known for its subtlety, while the occupants of the NYT building wanted the fancy exterior of their fancy building to speak for itself. Bierut helped devise a cunning plan to hack up the Times’ logo into 923 pieces and then mount said pieces onto the rods already covering the building. Cunning and ingenious.

5. The Very First Idea
Another great story, of the challenge when Citibank merged with Travelers back in 1998. On the very first meeting of the first day they worked on the project, Bierut doodled the “T” of the word “Travelers” as an umbrella handle. Now, he said, you see pretty much that exact idea everywhere. “99% of the word was done on the first morning.” He also good-humoredly acknowledged that partner Paula Scher insists she did the fateful doodle.

6. When the Very First Idea Gets Thrown Away
Bierut told of his desperate attempts to get the Museum of Art and Design to see sense and buy into a logo he’d developed which involved the lettering “A+D.” Despite his valiant efforts, they weren’t buying it, and the eventual solution, a typeface that recalls the architecture of the original building while providing a legible alphabet to write in, was clearly superior. Stop digging, said Bierut. Accept you’re not always right.

7. Being Told Exactly What To Do
Another project that caused heartache and teeth gnashing was the New World Symphony in Miami, Florida. Asked to create a logo for the Frank Gehry building, Bierut came up with a series of solutions that the client absolutely hated. Having presented one idea, he recalled, “they were supposed to see it and ask ‘how can we thank you?’ Instead the question was ‘is this supposed to make us feel nauseous?” In the end, the company founder Michael Tilson Thomas sent a series of his own scrawled ideas. Usually a cue for designers to feel uppity and upset that a client is trading on their toes, Bierut welcomed the input, and used it to come up with the final (gorgeous) solution. See a video of the process here.

[Image c/o DMI.]

September 20, 2011

I’m a writer, not a presenter, and I am quite resigned to the fact that I’m often better at writing words than speaking them. Nonetheless, I think Redglass Pictures did a knockout job putting together this trailer for the upcoming DMI conference, Design at Scale. In it, my co-chairs and I talk about the theme of the event, while Jake Barton of Local Projects makes a guest appearance too. Thanks to Smart Design for organizing a lovely evening… if that’s a signal of how the two day conference will be, we’re all in for a treat.

September 1, 2011
Issues of Scale

In October, I’m co-chair, with GE’s Beth Comstock and Richard Whitehall of Smart Design, of the DMI-organized conference, Design at Scale. It’s shaping up to be a super event, with a ton of amazing speakers who will all add unique insight into this difficult topic. Questions of scale — how to do it, when to do it, why it’s apparently so enormously difficult — seem to dog the design industry. So I was interested to read this piece by Atlas Venture partner, Fred Destin, who writes about how premature scaling all too often kills startups stone dead. He’s writing from a technology standpoint, but it’s worth thinking about in terms of the design entrepreneurship that seems to be bubbling up right now. In particular, I liked his explanations of why startups scale before they’re really ready:

  • llusions of product market fit or price discovery
  • Confusing Founder Heroics with a Repeatable Model
  • Unprofitable Scaling / Absence of operating leverage
  • The Tail Wagging the Dog (Board Pressure)

Well worth a read. Story via new DMI president, Karen Reuther.